Should be a Christian playing Dungeons and Dragons


Leave the archive and display this page in the standard design: [P&P] Save your damn RPG souls !!



Here is an article from the booklet of Jehovah's Witnesses:
http://www.rpgstudies.net/erwachet/dungeons_and_dragons/

This link is supposed to go here, I mean, I've already read extremely amusing articles about Diablo and the like, but here the conservative Christian has outdone himself again. : D (And don't tell me that the witnesses are so different from him, I'm stubborn.) I know that role-playing games have negative aspects, but the world of the authors from the post is so wonderfully black and white that you can only laugh about it.
Let's go through the whole thing slowly, by the way, the text is quite short and technically pleasant to read, so just take a look. ^^ ''


“The level of violence in this make-believe world is enormous. There is hardly a game in which the players are not involved in murder, arson, torture, rape or street robbery, "writes John Eric Holmes, an experienced" ruler of the dungeon, "in Psychology Today.
That is certainly true, but it should be remembered that it is exactly the same in the Bible, in chess, and in any modern medium a la film. And a good game master can put his players before moral decisions, the role players themselves have control over how far their characters go, an advantage that is completely absent in the aforementioned things. Identification, on the other hand, takes place when reading in the same way as when role-playing, there it is just more realistic, which I do not see as a disadvantage.
What speaks in favor of it, however, is D & D's logic, but that is more of a guideline for any reasonably experienced player anyway.

The game promotes polytheism and demonism. Just a cursory glance at some of the characters and monsters mentioned in the instructions should convince Christians that this game is not for them. There are wizards (media, seers and summoners), elves, hellhounds, goblins, monsters, bonemen, ghosts, vampires and zombies, to name but a few. Experienced gamblers are expected to acquire a thorough understanding of the characteristics of such hideous playmates. Christians, on the other hand, are cautioned against learning "the deep things of Satan."
XDDD '' Elves, the deep things of Satan! No seriously. Anyone who believes in recreating a real world doesn't need D&D to be weird, and as long as you don't confuse fantasy with reality, that argument is pathetic. And there is always the question of which religion the characters mentioned have used for their propaganda for several millennia. And without Christians there would be no witnesses.
True to the old motto: "Oh No! One of a million role players loses grip of reality !!" : rolleyes:

After the first few moves, such demonic overtones may seem like harmless fun, but in later phases of the game the demonism takes on dangerous proportions. “Some of my highly developed characters had acquired psychic powers,” recalls an ex-player, “and during a game they immediately fought against demons and devils. It was kind of scary. We were scared and never tried again. "
OK. If you are naive enough to be frightened by the gamemaster's fantasies, you should keep your hands off the levels if you are too psychologically unstable to "cope with" something like that. (Omg, are we jaded? The idea is absurd ...) I would have liked to read a report from relevant players about a game of Planescape. : D

In the advanced phases of the game, the characters are even required to surrender to a mythological god. "Serving a deity is an essential part of D&D," says a publication on the game, "and all characters should have a patron god." Patron gods include Greek, Egyptian and Babylonian deities from the distant past (e.g. Zeus, Ra or Marduk), whereas the only true God, Jehovah, is nowhere mentioned.
It would be pretty stupid to believe in a true God in a world where the Almighty are tangible and not just vague principles. I also dare to say that the good Pelor or half the righteous good FR pantheon have more than just Christian traits.

Dungeons and Dragons are infused with the thoughts of Satan, the devil who has always promoted greed, violence and demonism.
Now we know. Pretty poor that people still take it seriously.



But there is one thing I don't want to ignore, because despite all the idiocy, one should keep a point in mind.

In fact, Dungeons and Dragons actually give the impression that there is no one true God, but that there is only a universal war between the invisible forces of "good and evil, law and chaos", represented by various warriors. Such teachings were advocated long ago by enemies of Christianity such as the Gnostics.
I give a shit about the Gnostics and the one God. But the fact is that in every D&D world I know of, gods are fighting against each other. However, please do not confuse this with reality. The gods of Christians, Muslims and Jews are not only damn similar, they are not "aspect gods" as in most role-playing games. If Yahweh were an "evil" God, the other religions would of course conspire against him. But it is not. And that is why it is all the more tragic that the religions even fight against each other in reality, while the gods actually all have the same attitude.
And the witnesses on this post are currently complaining about D&D instead of cuddling a few Muslims. : A

I would like to read a review from relevant players about a game of Planescape. : D "My paladin begins to pray to his god."

-5 sanity points for all bystanders.

All role players are satanists! Burn them!
/ me works evil expulsion level 20 *
AAAaaaargh, that backfired; _;


several questions come together:
Strictly religious people who really 100% believe what is in the Bible and what is said about the church are mostly weirdos.
In addition, the Jehovah's Witnesses operate a somewhat more blatant form of it anyway (I hope I am not attacking anyone personally, at least it is not my intention ...)
The text is from 1982, and since then something has changed in people's worldview. (I hope ... ^^)




that role-playing games have negative aspects,

?? So far, I have not been known to anyone, except for the noticeable weight loss in my wallet after going to a role-playing game store.

Here is an article from the booklet of Jehovah's Witnesses:
http://www.rpgstudies.net/erwachet/dungeons_and_dragons/

: hehe:

I am not able to do more at the moment, I first have to find a good breathing rhythm again.

It is true! D&D is evil! Play DSA, Shadowrun, Vampires and whatever else there is! : D


with the help of a specially shaped cube

The unholy W20 ... begs the hern for mercy!

And that's why I play DSA.

I have to think of this nice little flash: 8-bit D&D (http://www.starterupsteve.com/swf/8bitDandD.html)

Role-play, of course, when carried out excessively can lead to, let's call it a momentary loss of reality, but in excess, pretty much anything is harmful.

Religious fundamentalists, to which the Witnesses also belong, have a tendency to show little or no tolerance towards other opinions anyway. Everything that does not fit into the personal worldview or contradicts it in any way is portrayed as evil and pernicious.

The worst thing about the text is not even the content, but the attempt to build a seriousness through quotes from players and game masters and to give the impression that the evaluative judgments about the game had a verifiable basis. In fact, all the judgments in this text follow from the dogmatic teachings of the Bible. But anyone who wants to report scientifically about the dangers of a game must approach the matter as value-neutral as possible.
On the other hand, every attentive reader does not expect to read well-founded scientific reports in a Jehovah's Witness magazine, but of course reckons with subjectively tinged judgments and beliefs.
And from this point of view, the conclusions drawn are already very bizarre and if you are nasty you could even attest the author a certain loss of his sense of reality or an overestimation of the effect of fantasy structures on the personal real world view. The most frightening thing is rather that in the field of video games in particular the violence aspect of politicians is often interpreted as the author interprets the violence aspect of D&D here. But that's another topic.

I have to think of this nice little flash: 8-bit D&D (http://www.starterupsteve.com/swf/8bitDandD.html)
Thank you, you saved this day :)


BTW, the whole thing reminds me of a comic that I found on eMule. I kept the crude naming, although the comic is obviously not from the Amie.

And that's why I play DSA.
There is also a picture article on it: The black eye - A HORROR GAME BECOMES REALITY !!!

And that's why I play GURPS, or would it with enough players ...; _;

Regarding the accusation of violence, I would like to note that YHWH's gawkers are absolutely right - after all, they are talking about Dungeons and Dragons, the role-playing equivalent of Diablo. When we talk about games like DSA or Shadowrun, we have games in which avoiding fights makes sense (especially in Shadowrun - because even though you're a professional terrorist, fights are mostly unhealthy). On the other hand, if you look at the D&D culture ...


On the subject of "polytheism": Ui. Who is tempted by the role play to convert to the cult of Praios, who
a) from the outset did not have an overly firm belief or
b) is not particularly bright.
However, this seems to be an American text (see below), so I assume that b) has a much higher probability.


BTW, this text sounds familiar to me. Wasn't that written in America in the eighties? There are some indications that it is a translation - for example the rather idiosyncratic name for the Dungeon Master.


@Don Cuan: Ah, a chick tract. It's always nice to see the world through Jack Chicks rose-colored glasses. For further reading I recommend this (http://enterthejabberwock.com/index.php?cat=12/) extremely instructive page.


PS: I'm still looking for a few people who will convert to Rheianism with me, learn black magic and then depopulate a few states because I'm so badly angry. Please send applications to [email protected]

PS: I'm still looking for a few people who will convert to Rheianism with me, learn black magic and then depopulate a few states because I'm so badly angry. Please send applications to ichhabezuvielechicktractsread @ domain. tld.
I would be there; D

I don't find anything bad about the loss of reality either, if it doesn't degenerate too much.



On the subject of "polytheism": Ui. Who is tempted by the role play to convert to the cult of Praios, who
is c) reasonable.
I find the Aventurian Pantheon far more sympathetic than the Christian god e.g. .....

Flyíng Spaghetti Monster ftw \ o /

Come on. "Praiot" and "reasonable" are mutually exclusive ...

Was there a LARP variant of DSA at that time? Hey?

And why do they have anything against magicians and seers? I mean, e.g. Joseph (after the one with Mary but the son of Jacob / Israel) came to power precisely because he was a seer, Moses had his snake wand magic and that with the magic of hand transformation et cetera
And Balam was also due for the year
Jesus himself then took up demons with the weird guys there and could even necromancy o.O (Lazarus)
Otherwise, elves were Christianized, so now belong to Christianity ^^ (how was that, elves hate the sound of church bells and holy water drives them away?)

And whoever introduced SM and black masses, tjoa, they were all supporters of the church ^^ (a real black mass can ONLY be carried out by a REAL Christian priest, flagellation is the origin of SM and suffering for God blabla is strong about BDSM -Practices on it, eh?)

And if they have something against the pantheon of the twelve gods, they should just play Beni Novad, what's the problem.

The comic in Don Juan's appendix is ​​kewl ^^ is reminiscent of http://gehirnverschichtung.now--here.de/armin_g_aus_d_an_der_w.php

Is there anything WITHOUT GURPS rules? ÔÔ ;;;

And why do they have anything against magicians and seers? I mean, e.g. Joseph (after the one with Mary but the son of Jacob / Israel) came to power precisely because he was a seer, Moses had his snake wand magic and that with the magic of hand transformation et cetera
And Balam was also due for the year
Jesus himself then took on demons with the strange guys there and could even necromancy o.O (Lazarus)
Otherwise, elves were Christianized, so now belong to Christianity ^^ (how was that, elves hate the sound of church bells and holy water drives them away?)
Do not try to use the Bible to explain illogic, problems cannot be solved with the same mindset that created them. The seers of the Bible received their powers either through God or Satan and they never had them for themselves. A magician in DSA, D&D or most other systems, on the other hand, can perform "divine" acts without any conviction, which are actually reserved for the higher one , and that for selfish purposes too. Priests, clergy and all the rubbish even fall back on pagan forces, so the argument does not help, how the Bible can be interpreted too broadly.

Jeez, are you actually only using this forum to vent your hatred of D&D? ôo I actually think that role-players should take action against intolerance, and in the end the system doesn't matter, plastic soldiers are also not perfect to let loose on each other with a loud bang, and yet you will hardly see children conducting political negotiations in the sandpit. It always depends on what you make of it. I am not repeating my usual arguments against systemic monotheism now.

Quite apart from the fact that the Witnesses wouldn't care whether you worship Tsa or Sune. @ _ @

@ Freierfall: That's right, I didn't even notice the age, which certainly sheds new light on the matter. But I also think a lot of people don't think any differently now that the whole RPG thing is more widespread. and the thread was more amusing than criticizing. : D

Nech knows but the sorcerers of Egypt against whom Moses competes are called Satan worshipers ... Satan himself, does he even appear at the time?
I mean, the guy who makes the Pharaoh stubborn et cetera is Yahweh himself

and all the idols and so are not referred to as belief in Satan but rather as misbelief or according to the motto: "If you don't worship me, I'll get angry and make sure that you are enslaved, again"

Is there actually somewhere in the biebel that there is only one God?
Again and again it is said that people should 'have no other gods next to me' etc ... :)
He's just jealous of Praios, Tsa and co: D

Jeez, are you actually only using this forum to vent your hatred of D&D? ôo I actually think that role-players should take action against intolerance, and in the end the system doesn't matter, plastic soldiers are also not perfect to let loose on each other with a loud bang, and yet you will hardly see children conducting political negotiations in the sandpit. It always depends on what you make of it. I am not repeating my usual arguments against systemic monotheism now.
Well, my usual real arguments against D&D are those that the D & Ders themselves provide: D&D is comparatively combat-oriented, power gaming is quite common (and is mainly supported by the system; see Twinking, Epic Classes Handbook etc.) and one problem that I have as one of the classic ones got described is: "We just killed $ GROSSES_MONSTER, now we're fighting over who gets which artifact."

The "We'll knock everything down first and then fight for the booty" style of play is simply much easier to carry out with D&D than with DSA (DSA heroes can't even achieve a fraction of what is possible in D&D) or Shadowrun (even extremely good runners only have to be unlucky once and a troll with an assault cannon reduces the air resistance of their head). Fittingly, it is precisely this style of play that was denounced.
D&D has a lot to offer - the d20 system is one of the more versatile ones and some nice things have been implemented based on D&D. But it can hardly be denied that the system makes it relatively easy to build human weapons of mass destruction. Which, in turn, was the only point of Diablo.

one could even attest the author a certain loss of his sense of reality or an overestimation of the effect of fantasy structures on the personal real world view. They believe that a man in heaven will save thirty thousand of them from the near end of the world because they sit together in one room every week. Religious people are the last to certify other people's sanity.


Satan himself, is he even showing up at the time?

The word Satan is a noun derivative of the Hebrew verb "lesaten", which means "to block". The original meaning of Satan was an angel sent by God to people who are about to commit undesirable acts and to "block" their way thereby forcing them to reconsider their actions and to change the course. The first time Satan appears in the Bible is in the story of Balaam who was hired to curse the People of Israel. Balaam's donkey saw the ans blocking the route ("satan et darko") and stopped. When Balaam finally realized what was going on, he changed his tune and gave a blessing, instead of a curse, to the Israelites.

Funny, such problems of understanding always cause the greatest harm.


And that's why I play GURPS, or would it with enough players ...; _; Fuck. I would play along regardless of any weaknesses in the system.


D&D is comparatively combat-oriented. What do you want, the system is derived from the tabletop war simulators that were extremely popular in universities during the Cold War.

What do you want, the system is derived from the tabletop war simulators that were extremely popular in universities during the Cold War.
That's exactly what I'm pointing out - D&D is a comparatively violent system, which is why it makes more sense to call D&D brutal than DSA. Of course, on the other hand, you can't compare D&D to fairy meat or paranoia ...

That's exactly what I'm pointing out - D&D is a comparatively violent system, which is why it makes more sense to call D&D brutal than DSA. Of course, on the other hand, D&D cannot be compared with Fairy Meat or Paranoia ... But the problem is that religion as a whole does not support the study of historical developments at all. Your doctrine of revelation is always final and ahistorical, and someone who has sharpened his claws on it without a program of contrast will necessarily assume that it is the same with the rest of the history of the spirit. That a development away from something could have taken place and that there are now no longer influenceable reasons why things have turned out this way and not differently cannot be perceived in this frame of reference.

Ouch!
I choked on my dinner laughing!
That's yeah lol!
: D
Such a scrap!:)
I am a Christian and still read Eragon, which features the "bloodthirsty, heretical" elves!

OK, I'll go with you. : A It's very possible through the system, the only thing I know where it's more tempting is Exalted, and that's anime style. : D But you can also play it differently, and you mustn't completely brush that under the table.

Nor can it be said that the criticism was appropriate (so I prefer to play DSA or GURPS), because I am completely sure that the corresponding religious community would have reacted in the same way to DSA as the theoretically assumed first role-playing game.

But k, old topic. : p

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