How do I make a biased dice

Able to bend (K.-J. Wrede, R. Querfurth, 2021)

A look at the game sheet was enough for us in the first game. Everything seemed clear, everything seemed logical, everything looked super easy. I choose a die actively or passively and place my crosses. If I have connected all five target fields with one another, if I am the first I will win. But, as is well known, pride comes before the fall. With almost every roll of the dice, you face a little dilemma. First, as an active player, you are spoiled for choice when choosing the dice, then all players are spoiled for choice when placing their crosses. There are also various special fields, bonus fields that offer tempting advantages or extra moves. Is it worth taking a detour? Is it worthwhile to briefly deviate from the chosen goal in order to get into a supposedly better situation? All questions that the players have to ask themselves anew every round. However, at no point is there any danger of it degenerating into a brain twister. But the potential for hobby brokers is definitely in the game.

The idea behind Can bend we like. The four different game boards with different difficulties and different bonus promotions also make the game a little more challenging. At level four, the "highest level of difficulty", there is an added complication that more and more bends can and must be done. This not only increases the playing time but also the level of difficulty significantly. This fourth level is admittedly trickier than the first three and is on the verge of a brain-twister. Nevertheless, here too, it is fun and challenging.

Speaking of fun, I had less fun in the solo part. Place dull dice and crosses. All alone with no company. Anyone who knows me knows that I basically don't like solo games and solo variants. So I don't want to comment on the solo version. I'm too biased here. I tried it, but then it was good again.